Current acceleration in pixels per second squared.
Resistance to sliding.
OptionalgameReference to the GameObject this component is attached to.
Whether the object should detect collisions but not respond to them physically.
Whether the object is immovable (e.g., walls).
Mass of the object (used for physics resolution).
Bounciness of the object (0 = inelastic, 1 = perfectly elastic).
Current velocity in pixels per second.
Component that holds physics-related data for a GameObject.