Number of columns in the spritesheet.
The current frame index being displayed.
The ending column for the current animation loop.
Whether the sprite is horizontally flipped.
Duration of each animation frame in milliseconds.
The pixel height of a single animation frame.
The pixel width of a single animation frame.
OptionalgameReference to the GameObject this component is attached to.
The source image for the sprite.
Whether the sprite is currently playing its animation.
Number of rows in the spritesheet.
The starting column for the current animation loop.
Component that holds data for rendering an animated sprite.