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    Component that holds the position, rotation, and scale of an entity. Supports hierarchical transformations (parent-child relationships).

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    children: Set<default> = ...

    List of children transforms.

    gameObject?: default

    Reference to the GameObject this component is attached to.

    parent?: default

    Reference to the parent transform.

    Accessors

    Methods