Current camera position in world space.
Zoom level of the camera.
centres the camera on a target object.
The object to follow.
Width of the viewport.
Height of the viewport.
Returns the current viewport bounds in world space.
Width of the viewport in pixels.
Height of the viewport in pixels.
An object representing the x, y, width, and height of the visible area.
Resets the camera position to the origin (0, 0) and zoom to 1.
Manages the viewport and transformation of the game world.