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    A specialised Set for managing GameObjects with tag-based lookups.

    Hierarchy

    Index

    Constructors

    • Parameters

      • Optionalvalues: readonly default[] | null

      Returns ObjectSet

    • Parameters

      • Optionaliterable: Iterable<default, any, any> | null

      Returns ObjectSet

    Properties

    "[toStringTag]": string
    size: number

    the number of (unique) elements in Set.

    "[species]": SetConstructor

    Methods

    • Iterates over values in the set.

      Returns SetIterator<default>

    • Appends a new element with a specified value to the end of the Set.

      Parameters

      Returns this

    • Returns void

    • Removes a specified value from the Set.

      Parameters

      Returns boolean

      Returns true if an element in the Set existed and has been removed, or false if the element does not exist.

    • Returns an iterable of [v,v] pairs for every value v in the set.

      Returns SetIterator<[default, default]>

    • Executes a provided function once per each value in the Set object, in insertion order.

      Parameters

      Returns void

    • Parameters

      Returns boolean

      a boolean indicating whether an element with the specified value exists in the Set or not.

    • Despite its name, returns an iterable of the values in the set.

      Returns SetIterator<default>

    • Returns an iterable of values in the set.

      Returns SetIterator<default>