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    A system that processes entities with PhysicsComponents. Handles movement, velocity, acceleration, and automatic collision resolution.

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    • Called every frame during the main update loop.

      Parameters

      • entities: Set<default>

        The set of entities to process.

      • OptionaldeltaTime: number

        Time passed since the last frame in seconds.

      • Optionaldebug: boolean

        Whether to draw debug information.

      Returns void