Updates the position of entities and resolves collisions.
All game objects.
The fixed time step.
OptionalupdateCalled every frame during the main update loop.
The set of entities to process.
OptionaldeltaTime: numberTime passed since the last frame in seconds.
Optionaldebug: booleanWhether to draw debug information.
A system that processes entities with PhysicsComponents. Handles movement, velocity, acceleration, and automatic collision resolution.