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    A system that processes entities with RenderComponents. Handles camera transforms, frustum culling, and drawing.

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    • Updates the rendering context (used when the engine is re-initialised).

      Parameters

      • ctx: CanvasRenderingContext2D

        The new canvas rendering context.

      Returns void

    • Main rendering loop.

      Parameters

      • entities: Set<default>

        The set of entities to process.

      • OptionaldeltaTime: number

        Time passed since the last frame (optional).

      • debug: boolean = false

        Whether to draw debug overlays (hitboxes/tags).

      Returns void