OptionalfixedCalled at a fixed interval for physics and consistent logic.
The set of entities to process.
The fixed time step in seconds.
Updates the rendering context (used when the engine is re-initialised).
The new canvas rendering context.
Main rendering loop.
The set of entities to process.
OptionaldeltaTime: numberTime passed since the last frame (optional).
Whether to draw debug overlays (hitboxes/tags).
A system that processes entities with RenderComponents. Handles camera transforms, frustum culling, and drawing.