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    Interface EngineCallbacks

    Lifecycle and update callbacks for the engine.

    interface EngineCallbacks {
        fixedUpdate?: () => void;
        onLoad?: () => void;
        update: () => void;
    }
    Index

    Properties

    fixedUpdate?: () => void

    Optional callback for physics or fixed-step logic.

    onLoad?: () => void

    Called once after the engine is initialised.

    update: () => void

    Called every frame for game logic and rendering.