Optional__Hidden identifier linking runtime object to its source code location.
Number of columns in the spritesheet.
OptionalendEnding column index for the animation (0-based).
Image instance or tag from ResourceLoader.
OptionalphysicsInitial physics configuration.
OptionalpositionInitial position in world space.
Number of rows in the spritesheet.
OptionalscaleScale factor (number or Vector2).
OptionalstartStarting column index for the animation (0-based).
Unique tag for the object.
OptionalvisibleWhether the sprite is initially visible.
OptionalzRendering order.
Configuration for creating a Sprite object.