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core/EngineState
EngineState
Interface EngineState
Internal state of the engine, shared across instances.
interface
EngineState
{
camera
:
default
;
currentScene
:
default
|
null
;
debug
:
boolean
;
debugCollisions
:
{
manifold
:
CollisionManifold
;
timestamp
:
number
}
[]
;
events
:
EventTarget
;
objects
:
ObjectSet
;
paused
:
boolean
;
pauseStartTime
:
number
;
renderingSystem
?:
default
;
selectedObject
:
default
|
null
;
showCollisionLines
:
boolean
;
showPhysicsVectors
:
boolean
;
sortedObjects
:
default
[]
;
systems
:
default
[]
;
totalPausedTime
:
number
;
zOrderDirty
:
boolean
;
}
Index
Properties
camera
current
Scene
debug
debug
Collisions
events
objects
paused
pause
Start
Time
rendering
System?
selected
Object
show
Collision
Lines
show
Physics
Vectors
sorted
Objects
systems
total
Paused
Time
z
Order
Dirty
Properties
camera
camera
:
default
current
Scene
currentScene
:
default
|
null
debug
debug
:
boolean
debug
Collisions
debugCollisions
:
{
manifold
:
CollisionManifold
;
timestamp
:
number
}
[]
events
events
:
EventTarget
objects
objects
:
ObjectSet
paused
paused
:
boolean
pause
Start
Time
pauseStartTime
:
number
Optional
rendering
System
renderingSystem
?:
default
selected
Object
selectedObject
:
default
|
null
show
Collision
Lines
showCollisionLines
:
boolean
show
Physics
Vectors
showPhysicsVectors
:
boolean
sorted
Objects
sortedObjects
:
default
[]
systems
systems
:
default
[]
total
Paused
Time
totalPausedTime
:
number
z
Order
Dirty
zOrderDirty
:
boolean
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Properties
camera
current
Scene
debug
debug
Collisions
events
objects
paused
pause
Start
Time
rendering
System
selected
Object
show
Collision
Lines
show
Physics
Vectors
sorted
Objects
systems
total
Paused
Time
z
Order
Dirty
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Internal state of the engine, shared across instances.