dino-ge
    Preparing search index...

    Interface EngineState

    Internal state of the engine, shared across instances.

    interface EngineState {
        camera: default;
        currentScene: default | null;
        debug: boolean;
        debugCollisions: { manifold: CollisionManifold; timestamp: number }[];
        events: EventTarget;
        objects: ObjectSet;
        paused: boolean;
        pauseStartTime: number;
        renderingSystem?: default;
        selectedObject: default | null;
        showCollisionLines: boolean;
        showPhysicsVectors: boolean;
        sortedObjects: default[];
        systems: default[];
        totalPausedTime: number;
        zOrderDirty: boolean;
    }
    Index

    Properties

    camera: default
    currentScene: default | null
    debug: boolean
    debugCollisions: { manifold: CollisionManifold; timestamp: number }[]
    events: EventTarget
    objects: ObjectSet
    paused: boolean
    pauseStartTime: number
    renderingSystem?: default
    selectedObject: default | null
    showCollisionLines: boolean
    showPhysicsVectors: boolean
    sortedObjects: default[]
    systems: default[]
    totalPausedTime: number
    zOrderDirty: boolean